In the beginning of every story, there’s an initial question defined by the hero’s emotional dream. By the end...
In the beginning of every story, there’s an initial question defined by the hero’s emotional dream. By the end...
The purpose of the ending is to answer the initial question posed by the beginning. In a typical romance...
In a previous post (https://15minutemoviemethod.com/to-montage-or-not), I listed reasons why montages may not work. However, that doesn’t mean that montages...
If a story keeps introducing new elements, then you risk overwhelming the audience with so much information that doesn’t...
Think of your theme and that defines your hero’s beginning and end. For example, the theme in “Terminator 2”...
In nearly every story, the hero or mentor have to deal with a problem. Often times this problem comes...
The 6th edition of “The 15-Minute Movie Method” is now available with revised and new chapters although you can...
Listen to the soundtracks to “Mary Poppins” and “Chitty Chitty Bang Bang” and you’ll notice something interesting. Although both...
One story telling technique to describe the passing of time is to use a montage. A montage lets us...
Every character has a fear. The hero has a dream but is blocked by fear. To achieve this dream,...
Plot defines what happens. Story explains why it happens. Theme explains why it’s important. Think of a story that’s...
In most movies, the hero changes. In “Back to the Future,” Marty (the hero) starts out unsure of himself...
First place winner in Scriptapalooza’s 2023 screenwriting competition for the supernatural horror screenplay titled “Nightmares From a Past Life”. Author of “The 15 Minute Movie Method”, “Story Starter”, and “Writing Scenes for Screenplays” in addition to over 50 computer books. Writer of “Three of a Kind”, a situation comedy produced by San Diego State University’s film class that won a student Emmy award. Designer of the board game “Orbit War”, published by Steve Jackson Games, that simulates satellite warfare in the near future.